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The playbook

46 chapters on marketing a pizza location

Segmentation, cadence, journeys, win-backs, loyalty, deferred discounting, trade areas, channels from email to the box lid, and the measurement that tells you which of it worked. Free and complete.

01 · Audience & data

Who is on the list, who is drifting, and who is worth a stamp.

Audience & data illustration

02 · Campaigns & offers

Cadence, journeys, offer architecture and the discounting maths.

Campaigns & offers illustration
01
Deferred discounting for pizza: the offer that buys the next visitWhy issuing value forward, redeemable on the next order rather than this one, protects margin today, buys a second occasion, and self-selects the customers worth paying for.
02
Email and SMS cadence for pizza marketingSetting send frequency per segment rather than per calendar, global frequency caps across channels, and the fatigue signals that appear long before unsubscribes do.
03
Customer journeys and lifecycle automation for pizzaThe seven automated journeys every pizza location should have running (welcome, second order, habit, drift, win-back, birthday and post-catering) and the order to build them in.
04
Win-back campaigns for pizza customersA three-rung win-back ladder with escalating value and descending cost per contact, plus the honest maths on when a lapsed customer stops being worth chasing.
05
Offer architecture and margin guardrailsDesigning a coherent set of offers with fences, stacking rules, minimum spends and a maximum discount depth, so promotions stay a tool rather than becoming the price.
06
Send time optimisation for restaurant marketingWhy restaurant send-time is different from retail: timing against the meal decision rather than against open rates, and per-customer send windows.
07
Abandoned cart and abandoned order recovery for pizzaRecovering abandoned online orders: the timing, the message, whether to discount, and the diagnostic value of what people abandon.
08
Weather and game day triggered campaignsBuilding triggers from the weather forecast and the local fixture list: thresholds that work, lead times, and how not to promote into a night the kitchen cannot cover.

03 · Channels

Email, SMS, mail, print, broadcast, digital and the box itself.

Channels illustration
01
Email marketing for pizza locationsDeliverability, list health, what to actually send, and why email remains the cheapest incremental order a pizza shop can buy.
02
SMS marketing for pizza locationsConsent, 10DLC registration, message construction, cost per order, and the discipline that keeps an SMS list alive for years rather than months.
03
Direct mail and EDDM for pizza shopsSaturation mail versus addressed mail, carrier route selection, the formats that get kept, and the honest cost per incremental order.
04
Door hangers and flyer distribution for pizzaRunning a distribution programme that is actually delivered: route design, verification, offer coding, and the local rules that catch operators out.
05
Local TV, cable and streaming for pizza brandsWhere linear TV still works, how connected TV changed the maths for multi-unit operators, and the store count at which broadcast starts making sense.
06
Radio and podcast advertising for pizzaWhy radio still suits pizza, buying local drive-time efficiently, live reads versus produced spots, and where podcasts fit for a local brand.
07
Paid social advertising for pizza locationsRunning Meta and TikTok for a delivery business: polygon targeting, creative that actually stops the scroll, and the three campaigns worth running.
08
Paid search for pizza locationsCapturing high-intent local pizza searches, defending your own brand name against marketplace bidding, and keeping cost per order honest.
09
Box toppers and in-bag marketingThe box, the bag and the receipt reach a customer at maximum goodwill for close to nothing, and they are the only channel that reaches marketplace customers.

04 · Loyalty & retention

Frequency programmes, referrals, subscriptions and regulars.

Loyalty & retention illustration

05 · Local & discovery

Getting found by the four thousand households that can actually order.

Local & discovery illustration

06 · Growth & new stores

Openings, movers, trade areas, catering and conquesting.

Growth & new stores illustration

07 · Measurement

Holdouts, incrementality, cohorts and honest channel maths.

Measurement illustration

08 · Compliance & ops

Consent, co-op, brand standards and multi-unit approvals.

Compliance & ops illustration

Follow the playbook. Use the system.

Every chapter here is something we run for the shops we work with, every night, across every store they have.