Home/Playbook/Customer journeys and lifecycle automation for pizza

Campaigns & offers

Journeys: the campaigns that run whether or not anyone is at their desk

The seven automated journeys every pizza location should have running (welcome, second order, habit, drift, win-back, birthday and post-catering) and the order to build them in.

Campaigns & offers4 sections4 questions answered
Campaigns & offers illustration

Broadcast campaigns are the work you do. Journeys are the work that gets done for you. A location running seven well-built journeys generates a substantial share of its marketing-attributable revenue without anyone touching a keyboard that week, and because journeys fire on customer behaviour rather than on the calendar, they arrive at the moment the message is relevant.

Build them in this order

Do not build all seven at once. Each one takes a month to prove out, and the order below is by return on effort.

  1. Second order. Triggered 3–7 days after a first ever order. Attacks the steepest drop-off in the file. Almost always the highest-return automation a pizza shop can build.
  2. Welcome. Triggered on signup without a purchase. Two or three messages establishing who you are, what to order first, and how to get it fastest.
  3. Drift. Fires at 1.5× the customer’s median interval. No discount: a reason, not a bribe. Cheap and surprisingly effective.
  4. Win-back ladder. Three escalating touches from the lapse threshold. Where real budget goes.
  5. Birthday and anniversary. High open rates, high goodwill, trivially easy to run, and the anniversary of a first order is under-used compared with birthdays.
  6. Habit builder. For customers at 2–4 orders, aimed at establishing a weekly or fortnightly rhythm rather than at any single order.
  7. Post-catering / large order. A large order is a lead, not a transaction. The follow-up should treat it that way.

The second-order journey in detail

Because it matters more than the rest combined, it is worth spelling out. A first-time customer has bought once and has no habit. The majority will never order again, and the ones who do become dramatically more valuable.

TimingMessageContains
Immediately after order 1Thank you + deferred valueGenuine thanks, what to expect, forward value with a 14–21 day window
Day 4What people order nextSocial proof on the two or three items most commonly ordered second. No discount.
Day 10ReminderThe value they hold, plus the expiry date, plus one-tap reorder
Day 17Last callShort, single message, expiry framing only
Day 25 (if no order)Move to prospect nurtureDrop cadence sharply; do not keep pushing

Entry, exit and suppression rules

Most journey failures are not creative failures. They are logic failures: a customer stuck in two journeys, or receiving a win-back the day after ordering.

  • One journey at a time. Entering a journey should suppress entry to lower-priority journeys until exit.
  • Exit on conversion, immediately. If the customer orders, the journey ends on that event, not at the next scheduled step.
  • Exit on channel loss. An SMS opt-out ends the SMS arm of every journey instantly, and that must be enforced at send time rather than at build time.
  • Re-entry cooldown. A customer who completed a win-back ladder should not re-enter it for at least twice the ladder length, or you have built a machine that harasses your least engaged customers.
  • Global cap applies. Journeys are high priority but not exempt from the total contact cap.

Journeys need holdouts too

A journey that has run for a year without a control group has a year of unfalsifiable reporting attached to it. Hold out 5–10% of eligible entrants permanently, and read the difference in order rate and revenue per customer rather than the journey’s own click-through.

This regularly reveals that one of the seven journeys is doing nothing. Finding that out is worth more than the journey was.

An automation you cannot switch off to test is an automation you cannot defend.

Questions

How long should a welcome series be?

Two to three messages over ten days. Longer series in restaurant marketing consistently underperform: the customer either orders quickly or does not, and a five-part educational sequence about your dough is being written for the operator rather than the customer.

Should journeys use SMS or email?

Use email for the body of every journey and SMS for the moments where timing is decisive: expiry reminders, same-day triggers, and high-value win-backs. That keeps SMS cost and fatigue contained while capturing its response advantage where it matters.

What if a customer qualifies for two journeys at once?

Set an explicit priority order and let the higher one win, with the lower one suppressed rather than queued. Queueing produces the classic failure where a customer receives a win-back message two weeks after they came back.

Do journeys replace broadcast campaigns?

No. Journeys handle the individual lifecycle; broadcasts handle the shared moment: game day, a new menu, a weather event, a local occasion. A mature programme runs both, with the global frequency cap arbitrating between them.

Keep reading

Related chapters

All 46 chapters

This is one chapter of the job.

marketing.pizza runs all of it, every night, across every store you have.